Spawning as R15 in the Place where characters are Forced to use R6

Character most likely to ignore the settings and spawn as R15, Completely breaking the game testing sessions.
Bug happens on a new created places under a group (Haven`t tested a bug under personal places)
Image of game settings:

Expected behavior

I expect Character / Avatar to spawn as intended, with whatever settings I set

A private message is associated with this bug report

UPDATE:
This happens only in Team Create, Stuff got normal after I Disabled it.
However, Enabling it back, brings the problem back

6 Likes

This is just an acknowledgment announcement!

We’ve filed a ticket into our internal database for this issue, and we will update you when we have further information!

Thanks for the report!

2 Likes

UPDATE:
This happens only in Team Create, Stuff got normal after I Disabled it.
However, Enabling it back, brings the problem back

1 Like

Experiencing the same issue here. I can spawn as R6 after I disabled Team Create.

3 Likes

for me I have always had a chance to spawn as r15 during testing, the chances have decreased throughout time I’ve been developing but very rarely I may encounter this whether or not team create is on

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Additional info surrounding the root cause:

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This issue is now resolved.

2 Likes

Its not resolved yet, It still happens but its much harder to encounter

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keeps happening to me rn, every time i play theres like a 1/2 chance of it happening, seems to only happen with one place though.

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Still happening and now 100%, fix this please

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still happening but im not in team create

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My friend has started to recently experience this more. Solo or not.

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This is still happening, And it’s annoying to keep play-testing multiple times to get the r6, as if its a chance of 1/6 or something like that.

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This just happened to me. All I had to do was play test in studio and I spawned in as a r15 instead of r6.


I had this same problem a while ago and I ended up creating the same import system for Avatar’s R6

game.Players.PlayerAdded:Connect(function(Client)
	Client.CharacterAdded:Connect(function(Character)
		if (Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15) then
			repeat task.wait() 
				Character:FindFirstChildOfClass("Humanoid").RigType = Enum.HumanoidRigType.R6
				Client:LoadCharacter()
			until Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6
		end
	end)
end)

As the server script runs much faster than the Client, so I guess you won’t have any problems

Same thing. Exactly. I am just wondering, how long will it take for this to get fixed?

Seems like this is caused due to attempting to playtest on a bad ping, and the engineers for some reason made R15 the default fallback on rendering characters, but since this is R6 and it’s deprecated it won’t get fixed anytime soon.

What was the last time a bug relating to R6 was fixed in the time span as a bug relating to R15?

An engineer literally said this was resolved yet it’s still occurring and we haven’t gotten any updates.

Well what would be the time span?

1 Like

Temporarily, if you guys don’t want to manually fix it then reset your avatar when you first get in, it should send you to R6 again.