Hello. I am trying to develop a game, but when I respawn exactly 3 times, it will do something like this:
It really just messes up the whole game.
Hello. I am trying to develop a game, but when I respawn exactly 3 times, it will do something like this:
It really just messes up the whole game.
Correction: I respawn twice and it happens
Could you perhaps test this on a blank game and see if it has the same issue?
If it does not, it would be something in your Scripts on your main game, which might be holding-up the game’s performance.
Yeah. It only is that way for my game.
I have a few WaitForChild(s), but other than that…
With no script, no hierarchy to look at, no video, we cannot help you. Please help us help you by posting a script that could be causing the problem.
Here is a video. I am not sure which script is causing this.
Perhaps your admin script? Does it interfere with Players spawning?
I disabled it… Same bug happens… Is this caused by lag?
Try to set the forcefield duration on the spawn location to 0.
I can do that later, but if you watch closely to the video, the inventory will disappear.
I doubt it is related to my code, but just in case…
wait(1)
local Player1 = game.Players.LocalPlayer
local Player = Player1.Name
game.Players[Player].PlayerGui.InventoryStarterGui.InventoryGui.Enabled = true
local Player2 = game.Players.LocalPlayer
local Char = Player2.Character
Char:WaitForChild("Humanoid").Died:Connect(function()
wait()
game.Players:FindFirstChild(Player).PlayerGui.InventoryStarterGui.InventoryGui.Enabled = true
end)
I have a blocky character script which I think is causing the issues.
local Players = game.Players
function PlayerJoined(Player)
local function RemoveMeshes(Character)
local Humanoid = Character:WaitForChild("Humanoid")
wait()
local CurrentDescription = Humanoid:GetAppliedDescription()
CurrentDescription.Head = 0
CurrentDescription.Torso = 0
CurrentDescription.LeftArm = 0
CurrentDescription.RightArm = 0
CurrentDescription.LeftLeg = 0
CurrentDescription.RightLeg = 0
Humanoid:ApplyDescription(CurrentDescription)
end
Player.CharacterAdded:Connect(RemoveMeshes)
end
Players.PlayerAdded:Connect(PlayerJoined)
Fixed. Just had to work around the issue.
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