Spawning Prop Crashes Roblox Studio

I’ve been making some admin commands and recently made it so I can spawn in props with a command.

While it functions normally, when I try to spawn in a shipping container prop, the game will crash upon trying to set it’s parent to game.Workspace.

Below is a video demonstrating what happens:
[Link to video if embed fails]

Here is the code for spawning a prop:

SpawnObject = function(player, data)
	--Check
	local passed = Functions.CheckForPermissions(player, 1)
	if passed == false then end
	--End Check
	--Parameters
	local object = nil
	local group = nil
	local position = nil
	if data.InputMethod == "Command" then
		for i, item in pairs(data) do
			if string.lower(item) == "in" then
				group = data[i + 1]
			elseif string.lower(item) == "at" then
				local target = Functions.FindTarget(data[i + 1], true)
				if target ~= nil and target.Character ~= nil and target.Character.PrimaryPart ~= nil then
					position = target.Character.PrimaryPart.Position
				end
			elseif i ~= "InputMethod" and (i == 1 or (string.lower(data[i - 1]) ~= "in" and string.lower(data[i - 1]) ~= "at")) then
				if object == nil then
					object = item
				else
					object = object.." "..item
				end
			end
		end
	end
	--Code
	if object ~= nil and ((group ~= nil and Resources.Objects:FindFirstChild(group) and Resources.Objects[group]:FindFirstChild(object)) or Resources.Objects:FindFirstChild(object, true)) then
		local clone = nil
		print("cloning")
		task.wait(1)
		if group ~= nil then
			clone = Resources.Objects[group][object]:Clone()
		else
			clone = Resources.Objects:FindFirstChild(object, true):Clone()
		end
		print("cloned")
		task.wait(1)
		print(clone, clone.Parent)
		task.wait(1)
		print("parenting to workspace") --This is where the game crashes
		clone.Parent = game.Workspace
		print("parented to workspace")
		task.wait(1)
		print("setting position")
		if clone:IsA("Model") then
			if position ~= nil then
				clone:SetPrimaryPartCFrame(CFrame.new(position))
			else
				clone:SetPrimaryPartCFrame(CFrame.new((player.Character.PrimaryPart.CFrame.LookVector * clone:GetExtentsSize().X/2) + player.Character.PrimaryPart.Position))
			end
		else
			if position ~= nil then
				clone.CFrame = CFrame.new(position)
			else
				clone.CFrame = CFrame.new((player.Character.PrimaryPart.CFrame.LookVector * clone:GetExtentsSize().X/2) + player.Character.PrimaryPart.Position)
			end
		end
	end
end,

And here is the Shipping Container Object:


image

Any help would be appreciated. Thanks!

Ok I found the problem. For some reason the doors on the Shipping Container are what causes the crash to occur.

I might have to make the shipping container a singular model instead of 5 in order for the spawn command to work with it though.

I’ve also tried replicating this by spawning regular doors unanchored, but I haven’t been able to replicate it. Only this prop has the issue.

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