Currently, regular spawn parts are spawning me wayy too far above where it should be. I’m just using the normal spawn part without any scripting interfering. The transparency is one, they’re not collidable, they’re anchored, and the decal in them has been removed. Never had this problem before. Any suggestions for maybe a custom spawn system or a fix for this? Wasn’t sure where to put this, so do move it if need be. Thanks for reading.
You can change its position
local Part = Instance.new("Part")
Part.Parent = workspace
Part.Position = Vector3.new(0,0,0) --Cords you want your part at
No but the spawn is in the place I want, but I’m spawning too far above it.
Can you supply us with an image or video of what is happening? This could help determine your problem.
Well, I can’t rn, gyazo isn’t working and the project is like not to be leaked rn.
I’d be happy to detail anything tht u might need to know tho like describin it
Can you show me a video or image of this problem in a separate baseplate instead?
Hmm, this bug doesn’t seem to happen in a empty place. Not sure what else could be interfering.
Make sure you don’t have multiple spawns. If there are multiple spawns, then it could teleport you to a different spawn. If they have team colors it will teleport you to one spawn only.
I have multiple spawns, but it doesn’t teleport me to a different spawn or anything/all the spawns are on the ground/same height. - and I’ve tried one spawn - it’s doesn’t seem to be the problem.
Are you using custom rigs or characters?
No, I’m not. Regular r6 characters.
If they have team color then they will automatically teleport you to the spawn with the team color assigned. You could have a spawn in the air that you don’t know about.
I don’t, I checked. They’re all in the places I know them to be.
Is it spawning you in the air?
No, as I said, just like 15-20 studs above the spawn point.
Do you have your spawn points really tall?
No, I don’t. Normal size…and as I said, this bug doesn’t occur in an empty baseplate with those same copy and pasted spawns.
If that bug doesn’t occur in the baseplate then there is most likely something in a script teleporting to somewhere else.
Apparently it’s a script, but I don’t know why the heck this’d be interfering with it. When I comment the oxygen stat creation out it works, when I uncomment it, it doesn’t. Very confusing.
function OnPlayerAdded(Player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = Player
local Wins = Instance.new("IntValue")
Wins.Name = "⭐Wins"
Wins.Parent = leaderstats
local Cash = Instance.new("IntValue")
Cash.Name = "Cash"
Cash.Parent = leaderstats
local Level = Instance.new("IntValue")
Level.Name = "Level"
Level.Parent = leaderstats
local Oxygen = Instance.new("IntValue")
Oxygen.Value = 250
Oxygen.Name = "Oxygen"
Oxygen.Parent = Player
end