Speaker Module
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Hi Roblox Community!
I have just released a new module called Speaker Module! Speaker Module lets you easily create NPCs that can talk to players on-screen and in their chat! Here is a quick video of it being used to say an example:
As you can see in the example, the speaker Bob says 2 messages to me (LoveTheBears101), and both appear in the chat. Here is the code I used to make that:
-- Import the module
local speak = require(script.Parent.SpeakerModule)
-- Create a new speaker
speaker = speak.defineSpeaker("Bob", Color3.fromRGB(32, 255, 144), "Gotham", "scale", true, true)
--Wait 4 seconds
wait(4)
-- Speak some text
speaker:speak("Something important... blah blah blah! More Text. Why? Goodbye!", "LoveTheBears101")
-- Wait
speaker:waitUntilFinishedSpeaking()
-- Speak some more text
speaker:speak("This comes second!", "LoveTheBears101")
These are all the functions:
Don’t forget to require
the module first!
.defineSpeaker
module.defineSpeaker(Name, ChatColor, ChatFont, ChatTextsize, InChat, NPCLabel)
Arguments
Name
- The name of the speaker (String)
ChatColor
- The color the person chats in (Color3)
ChatFont
- The font the person speaks in (String)
ChatTextSize
- The size of the text. Can also be “scale”, which will scale the text according to the screen size (Int or String)
InChat
- Whether or not everything the player says goes into the chat (bool)
NPCLabel
- Whether or not the person has a (NPC)
next to them in the chat (bool)
Returns
Speaker Object
- The speaker that you just defined.
:speak
speaker:speak(message, player)
Arguments
message
- The message that the speaker says (String)
player
- Either the player or player’s name that you want it to speak to (String or Player Instance)
Returns
nil
Note: This function will not wait until the speaker has finished speaking to return.
:waitUntilFinishedSpeaking
speaker:waitUntilFinishedSpeaking()
Waits until the speaker is done talking. It takes no parameters and returns nothing. You can also check if the speaker is speaking using speaker.speaking
(bool)
Those are all the functions to create a speaker and make them talk to a player!
If you want to make your speaker talk to everyone, you can do something like this:
for _, player in pairs(game.Players:GetChildren()) do
speaker:speak("Your message", player)
end
Any questions? Comments? Concerns? Requests? Put them in the replies!!
Get the module here: https://www.roblox.com/library/5805526978
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Hope you enjoy!
- LoveTheBears101
- Head develop of Bear Development Team