SpecialMesh effect difficulties

hello, this is the first time I’m posting something in Devforum, I don’t know if I posted my request in the right place, but well, I’m making a shield effect that blinks on the player’s body.

This is what it looks like:

I create parts for each part of the body with a SpecialMesh inserted in it. Then I make them flash with math.Noise and with Lerp. Pretty straightforward. But well, in the gif the Parts are made of a material that doesn’t interest me at all, I tried to use MeshParts to realize that it wouldn’t work, because I can’t change the MeshID of them during the code execution. So I did some other research, unfortunately I didn’t find anything. So here I am, asking for some help to solve my problem, I’m looking for a way to change the material of the Parts to make the effect more attractive and more beautiful. Is there a way to do it?

An option would be to use textures and set it in the SpecialMesh properties but this isn’t a very viable solution as it may look weird for different packages. Other than that, I don’t think you’re able to change it any other way than have preset MeshParts.

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Thanks for answering so quickly, I will look at this to put a texture and see the result, but I wanted to avoid preparing in advance MeshPart for all the character styles in roblox, because it will take several hours to do, I sincerely wanted to find a rather simple solution that takes a few minutes.

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