SpecialMesh Having Shadow

I am trying to get a huge star box in the sky for ROBLOX, its purpose is that it’s supposed to rotate with the rest of the sky as the day goes on.
However, using MeshParts doesn’t make it as big as it needs to be, even when splitting it up into multiple parts. I tried using a special mesh for it, but the sun casts a weird shadow on it making the parts that are glowing appear black.

I need all of the stars to be glowing, not just the ones that are in the sun’s light. Is there anyway to get around this? CastShadow is not the solution, as that just makes it cast a shadow onto the surface but doesn’t get rid of this weird effect. How do I get rid of it?
I tried using decals, textures, and even SurfaceGUIs to get rid of this effect but none of it is working.

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Did you try setting material to smooth plastic, black color and reflectance to a very high number?

Oh no, I figured it out: for some reason the bug would only happen when not playing the game. When playing the game, even in studio, they would glow no matter the graphics setting. I wonder why that is.

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