SpecialMesh MeshType

For the following .MeshType of the SpecialMesh only make the part invisible

[list]
[li]CornerWedge
[li]ParallelRamp
[li]Prism
[li]Pyramid
[li]RightAngleRamp
[/list]

Repro:

  1. Insert Part
  2. Insert SpecialMesh into that Part
  3. Click dropdown and select any of those in the list above

It’s called roblox being lazy and saying that those meshes exist, but they never have, and probably never will :evil:

[quote] For the following .MeshType of the SpecialMesh only make the part invisible

[list]
[li]CornerWedge
[li]ParallelRamp
[li]Prism
[li]Pyramid
[li]RightAngleRamp
[/list]

Repro:

  1. Insert Part
  2. Insert SpecialMesh into that Part
  3. Click dropdown and select any of those in the list above [/quote]

It’s been like this for years, 2009 and more than likely before then, but I like it because you can make bricks completely in visible without the name of them being removed.

[quote] For the following .MeshType of the SpecialMesh only make the part invisible

[list]
[li]CornerWedge
[li]ParallelRamp
[li]Prism
[li]Pyramid
[li]RightAngleRamp
[/list]

Repro:

  1. Insert Part
  2. Insert SpecialMesh into that Part
  3. Click dropdown and select any of those in the list above [/quote]

It’s been like this for years, 2009 and more than likely before then, but I like it because you can make bricks completely in visible without the name of them being removed.[/quote]
mesh.Scale = Vector3.new(0, 0, 0)

[quote] For the following .MeshType of the SpecialMesh only make the part invisible

[list]
[li]CornerWedge
[li]ParallelRamp
[li]Prism
[li]Pyramid
[li]RightAngleRamp
[/list]

Repro:

  1. Insert Part
  2. Insert SpecialMesh into that Part
  3. Click dropdown and select any of those in the list above [/quote]

It’s been like this for years, 2009 and more than likely before then, but I like it because you can make bricks completely in visible without the name of them being removed.[/quote]If I recall correctly, the mesh options came out when they were working on new part types around 2010/2011(?) that they ended up abandoning. Well, all except CornerWedge.

Not too sure why they put the mesh options there in the first place, but they’ve never removed them since.

And even the CornerWedgePart still doesn’t have FormFactor, which severely limits its usability.

Yeah, I frequently have to custom make them with CSG if I want small ones.

And explaining this about once a month in the forums has been a pain in the keister.