SpecialMesh offset bug

It’s simple, you offset a mesh, and whenever it moves (be it in studio or in playing) the mesh moves to some other random point and stays static until the body is completely stationary again.

Try it out here, simply go into studio and drag the wheel around.
This offset problem also renders thumbnails (you can note the wheel is in a different position in the thumbnail than in studio). It also occurs in live play.

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Another thing that annoys me is how the offset doesn’t render properly in thumbnails

Edit: Oh wait, you mentioned that already… Silly me :stuck_out_tongue:
But yeah, it’s annoying :frowning:

Accidentally deactivated the place. Activated again.

Bump. Just ran into this issue again.

Repro:

Hi!

Thanks for reporting it and including repro. Please make the place with reproduction public and NON-copyLocked or just sent me the RBXL file to michal@roblox.com

We will fix it :slight_smile:

EDIT: Oh There is a repro from Echo. Thanks! That should be enough :slight_smile:

It’s public again.

Ripull just upload the place to dropbox or zip it up and put it as an attachment here so it will always be available.

[quote]
We will fix it :slight_smile:

EDIT: Oh There is a repro from Echo. Thanks! That should be enough :slight_smile: [/quote]

It’s still happening :frowning:

Fixing this bug would make my life MUCH nicer! :smiley:

Is this part of the same bug? Even when the part is not moving, the offset seems to be relative to the world axis.

This FileMesh is offset by 3,0,0. The world positive X axis is to the right.

[quote] Is this part of the same bug? Even when the part is not moving, the offset seems to be relative to the world axis.

This FileMesh is offset by 3,0,0. The world positive X axis is to the right. [/quote]

I think it is relative to the world axis. What the?

This mesh is offset 0, 0, -0.5 for reference.

Edit: Also Wingman8 are you/ were you secretly a wizard/ mod/ admin? You’re too mysterious.

[quote]

Edit: Also Wingman8 are you/ were you secretly a wizard/ mod/ admin? You’re too mysterious. [/quote]

Gosh no, blush. Just another face in a red jumpsuit.

So… Fixed yet? :smiley: I would definitely LOVE this bug getting fixed. It is holding me back from releasing something awesome!

So… Fixed yet? :smiley: I would definitely LOVE this bug getting fixed. It is holding me back from releasing something awesome![/quote]

To be fair, stating that this minor annoyance is preventing you from making something is absurd – this doesn’t prevent you from making something. It’s a minor inconvenience, but nothing so dramatic that it would prevent you from making a game. Trying to make a bug seem more game-breaking than it actually is is just annoying and that’s not going to make the engineers want to fix it any faster.

(also the bug has been fixed for a week now: Documentation - Roblox Creator Hub)

Funny thing, that fix messed up half my sword/gun meshes in my game (about 20 were affected out of 50) and I had to invert the offsets or ‘rotate’ some too.

But, I originally edited those 20 while using rotated Tool Handles. So I was adjusting for the bug when I didn’t know it.

Thank you for fixing that weird behavior and making me correct mine too!

…he said passive aggressively

No, I didn’t. I was doing something wrong and didn’t know it. Then it got fixed and all is well

Looks like this bug is still around. The below clip shows a sphere part with offset set to 0, 1, 0.
That is, unless SpecialMesh.Offset is supposed to be in world space, which doesn’t seem like the supposed behavior - I’d assume it was object space.

ttt.gif

This thread is referring to file meshes - sphere mesh uses separate code path (which indeed has this bug).