It’s simple, you offset a mesh, and whenever it moves (be it in studio or in playing) the mesh moves to some other random point and stays static until the body is completely stationary again.
Try it out here, simply go into studio and drag the wheel around.
This offset problem also renders thumbnails (you can note the wheel is in a different position in the thumbnail than in studio). It also occurs in live play.
Thanks for reporting it and including repro. Please make the place with reproduction public and NON-copyLocked or just sent me the RBXL file to michal@roblox.com
We will fix it
EDIT: Oh There is a repro from Echo. Thanks! That should be enough
So… Fixed yet? I would definitely LOVE this bug getting fixed. It is holding me back from releasing something awesome![/quote]
To be fair, stating that this minor annoyance is preventing you from making something is absurd – this doesn’t prevent you from making something. It’s a minor inconvenience, but nothing so dramatic that it would prevent you from making a game. Trying to make a bug seem more game-breaking than it actually is is just annoying and that’s not going to make the engineers want to fix it any faster.
Funny thing, that fix messed up half my sword/gun meshes in my game (about 20 were affected out of 50) and I had to invert the offsets or ‘rotate’ some too.
But, I originally edited those 20 while using rotated Tool Handles. So I was adjusting for the bug when I didn’t know it.
Thank you for fixing that weird behavior and making me correct mine too!
Looks like this bug is still around. The below clip shows a sphere part with offset set to 0, 1, 0.
That is, unless SpecialMesh.Offset is supposed to be in world space, which doesn’t seem like the supposed behavior - I’d assume it was object space.