Hey all, I have been using a certain method of creating a Part (0 Transparency) and adding a SpecialMesh in it (with the MeshId of 0) to make it transparent. The reason I did it like this is so that the part is transparent, yet the camera still collides with it. I heard about this and have been doing it and it works quite well!
However, it randomly stopped working for me today. My other parts in my game still remain unbothered and are transparent with the collision, which is great! But for any new part (and I tried on a new file) it does not mimic this effect anymore.
How it is supposed to work
However, this randomly will not work for me anymore and I am unsure why! This is what happens now:
If anyone knows why it does not work anymore and can help fix, or knows another relatively easy way to achieve what I am trying to accomplish, please let me know, thanks!