Howdy,
I am making a weapon system and ran into a pretty serious problem regarding how the VertexColor property of SpecialMeshes are not replicating properly when welded to the player’s hand.
For some reason, the glowing effect replicates properly (see picture below) but it won’t when it’s welded and whatnot.
The VertexColor
value is 5,1,1
The SpecialMesh’s MeshId
and TextureId
are filled.
The part is welded to the player’s RightHand (R15 obviously)
The part is parented to the player’s character
-
CanCollide
= false -
Massless
= true -
CastShadow
= true -
Transparency
= 1