While reviewing an older project, I came across an issue affecting objects using SpecialMesh: they vanish slightly before they are fully off-screen. This behavior is not observed with MeshPart objects, which seem to cull correctly.
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Seems like an issue with occlusion culling rather than frustum culling since its getting cut off around the edges of the screen. I saw a post exactly like this one about special meshes when occlusion culling first came out, but that post was flagged as fixed iirc by a staff member so maybe the issue hasn’t fully been fixed yet. I’d recommend you post the place file where the issue happens so a staff member can take a look.