Why doesn’t this one work? As far as I can tell, when the MeshType is “Wedge” it renders EXACTLY the same as a WedgePart. So why can’t the “CornerWedge” do the same?
Yes please
While on the topic of specialmeshes, we need offsets as well
[quote] Yes please
While on the topic of specialmeshes, we need offsets as well [/quote]
noooooo
Offset should be replaced entirely by CFrameOffset, this way we have rotation as well.
[quote] Yes please
While on the topic of specialmeshes, we need offsets as well [/quote]
noooooo
Offset should be replaced entirely by CFrameOffset, this way we have rotation as well.[/quote]
Shit this would actually be infinitely more helpful
Easier ways to swap out meshes in handles and stuff without having to manage tool grip. Being able to make meshes face the correct way when spawning them in projectiles as well.
I want this more than physics for solid modeling