Specials Ops: VR | Game Feedback

About

Special Ops: VR is an upcoming Roblox VR experience set in a MilSim FPS/Combat PvE environment. This project aims to deliver a fun squad-oriented gameplay that balances realism and fun in a low/mid poly art style.


Some of the features the game includes is:

  • Advanced Hand Interaction System
    • Physics-based, and with physics-based collision and controller haptic feedback.
    • Intuitive interactions for reloading weapons, item handling, modular attachments such as grips, flashlights, lasers, and more.
  • Holographic Reticles & Scopes
    • Weā€™ve worked on semi-realistic reticles, and hacky effects for essentially PiP-like scopes on Roblox.
  • Immersive Stealth Mechanics
    • Missions start off originally stealth; and players can maintain stealth for an higher reward or blow it and go loud!
    • Such stealth mechanics we have are Environmental intelligence for weather effects (i.e: Time of day, rain, fog, etc.), environmental sounds (Footsteps, door creaks, door breaching, gunshots, etc.), and basic light detection from player flashlights & lasers.
  • Environmental Destruction Physics
    • Glass breaking.
    • Door breaching (Via Explosive Breach Charge, Gun Stock Real-world physics force into door, and shooting the handle off.)
  • Roblox Voice-chat radios
  • Default voice-lines for non-vc players.
  • And more!

In development features:

  • LMGs.
  • Bipods
  • There is some weight simulation, however we are still working on full weight simulation. Most likely will be an optional setting.
  • And more!

Our vision.

My mission (lol) is to create an engaging squad-based MilSim experience where up to 10 players can work together to complete challenging scenarios, thrill of VR combat, strive for a new type of experience on Roblox where VR-exclusive with passion put into it, and more.

Estimated release is roughly ~February 2025. Iā€™d love you hear your thoughts, ideas, suggestions and critiques, all are welcome!

Hereā€™s some system preview(s):

You can favorite & follow the game here to be notified of itā€™s release:

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Looks good, eager to play when it releases!

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Itā€™s obviously looks very good! Love the concept and the preview of the gameplay.

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More special look videos into the Neuron AI System for our PvE Enemies.

Is there going to be any kind of public test?

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Public testing in a Early-access state will happen around roughly ~February or sooner :eyes:.

One new preview, and one mission trailer has been released!

Aw man. I canā€™t wait though! :frowning:

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Neuron Behavior AI Updates.

Footplanting

Neuron has been updated for foot-planting to remain grounded in a semi-realistic manor.



Look-at movement procedural upgrades

We have updated Neuron to smoothly Look at targets in a semi-realistic way instead of instant-snap turns previously.
https://gyazo.com/66ed61f43755c3093e3e70a6e16cf2bb

Inverse Kinematics (IK) Upper body movement

We have introduced IK Upper body movement so Neuron can properly aim at targets high in the sky, or low below it.

https://gyazo.com/43d2a3491878574fb9efe236a1c22f12

More to come soon! :fire:

Special Ops: VR enters Public FREE Early Access

Special Ops: VR is now in free early access, with 2 mission demos as we iron out mechanics, gameplay, etc.

Over the coming weeks we will be adding more content to the Loadout Shop, and updating the current 2 missions & their maps.

Nothing is final! and subjected to change.

How long will this testing last?

Testing will be indefinite at the moment.

How did you get the optics working? I tried to do something with Viewport frames, but it wasnā€™t possible that way. I thought it was impossible to do in Roblox Studio because Roblox restricts the permission to create custom shaders from the devs.

I donā€™t use Viewport frames, I use an manipulation of the Glass Material, Meshes, and some textures.