I’m Making a Simple Player only door but it won’t open for me.
Code:
script.Parent.Touched:Connect(function(hit)
local Player = hit.Parent
print(Player)
if Player == ("RinkyD1nk") then
script.Parent.CanCollide = false
end
end)
I’m Making a Simple Player only door but it won’t open for me.
Code:
script.Parent.Touched:Connect(function(hit)
local Player = hit.Parent
print(Player)
if Player == ("RinkyD1nk") then
script.Parent.CanCollide = false
end
end)
Yes It would also work for tables
Just simply make remote function and do OpenDoor:FireClient(plr)
And in Client Side
Turn CanCollide to true
the code would look something like that
local RemoteEvent = game:GetService("ReplicatedStorage"):WaitForChild("RemoteName")
-- To Send Message To Specific Player's Client To Open Door For Him
RemoteEvent:FireClient(plr)
And the Local Script would look like that and it would be placed inside of the StarterPlayerScripts or StarterGui
local RemoteEvent = game:GetService("ReplicatedStorage"):WaitForChild("RemoteName")
RemoteEvent.OnClientEvent:Connect(function()
Door.CanCollide = false
end) --Check if its actually called onClientEvent idk maybe its something similar
Would that also work for Tables?
Yes it would also work with tables
Tables aren’t working for me, not sure what’s wrong
Code:
Janitors = {"RinkyD1nk","Jammalthekid","IIllikehampig", "AquaticCrow", "jjpeterson05", "ohnooooooohno", "ilovecookie921"}
TicketSeller = {"RinkyD1nk", "Jammalthekid", "IIllikehampig", "ohnooooooohno"}
script.Parent.Touched:Connect(function(hit)
local Player = hit.Parent
print(Player)
if Player.Name == Janitors then
script.Parent.CanCollide = false
end
end)
Please respect the Janitors and TicketSellers Privacy.
Because you are checking of the Player.Name == Janitor which is checking of the player’s name equal to the list it self
if you look into my damn response before that you would know its better but no you choosed to go with the easiest but the worst
apologies, sorry for that, i will look into more responses from now on
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