Specific Question regarding ArePaidRandomItemsRestricted Policy

Hello, I’ve looked through many examples but none I can find apply to my specific circumstance. In my game you can bid an in-game currency on an auction storage locker containing a number of randomly-chosen items. Every second round the items are generated but are not visible through the door, and every other round the door is open. Think of the TV show “Storage Wars” or similar.
My question is: Would I be able to add in-game currency products (for robux) without dealing with policyservice? Or would it be classed as a lootbox kind of thing even if the items are already generated?
Thanks a lot and feel free to ask any questions furthering the detail of my question. I’ll attach a video of the game to show exactly what the scenario is. Devforum - YouTube

1 Like

Im pretty sure that you would have to use policy because players could buy the currency then gamble it away. I would just use policy service just to be on the safe side of things.

1 Like

D̶o̶ ̶y̶o̶u̶ ̶r̶e̶c̶k̶o̶n̶ ̶i̶t̶ ̶w̶o̶u̶l̶d̶ ̶b̶e̶ ̶b̶e̶s̶t̶ ̶t̶o̶ ̶s̶i̶m̶p̶l̶y̶ ̶k̶i̶c̶k̶ ̶p̶l̶a̶y̶e̶r̶s̶ ̶w̶h̶o̶ ̶a̶r̶e̶ ̶n̶o̶t̶ ̶a̶l̶l̶o̶w̶e̶d̶ ̶t̶o̶ ̶h̶a̶v̶e̶ ̶r̶a̶n̶d̶o̶m̶p̶a̶i̶d̶i̶t̶e̶m̶s̶?̶ ̶A̶s̶ ̶t̶h̶i̶s̶ ̶i̶s̶ ̶t̶h̶e̶ ̶m̶a̶i̶n̶ ̶f̶u̶n̶c̶t̶i̶o̶n̶ ̶o̶f̶ ̶t̶h̶e̶ ̶g̶a̶m̶e̶

I’ve done the questionare thing and I’ve said no to compliant with the policy, and the game is understandably banned in Belgium and Niederlande, am I in the clear for all else?

3 Likes

You should be in the clear for all else.

2 Likes