Spectating on streaming enabled?

You could set each character model’s StreamingMode to PersistentPerPlayer, and then use AddPersistentPlayer and RemovePersistentPlayer on the server to stream the character only when the player is spectating.

Example code:

local characterImSpectating = workspace.CoolName
local myPlayer = Players.CoolName2

-- Stream in player (spectate has started)
characterImSpectating:AddPersistentPlayer(myPlayer)

-- Stream out player (spectate has ended)
characterImSpectating:RemovePersistentPlayer(myPlayer)

Sorry for replying so late, haven’t seen this post until now.

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