In Future Is Bright phase 1 (and the latest release on GitHub), the specular highlights on meshes makes textures appear washed out.
Voxel/Future lighting:
Legacy lighting:
In Future Is Bright phase 1 (and the latest release on GitHub), the specular highlights on meshes makes textures appear washed out.
Voxel/Future lighting:
Legacy lighting:
Have you tried changing the mesh’s material?
( I still get this could be an issue, but this may be intended behavior. )
Some materials such as Pebble do reduce the effect:
I don’t think this is intended, the lighting of Plastic might look good on basic parts but not on textured meshes.
Its the same for decals as well.
Materials left to right: Plastic, Granite, SmoothPlastic
I wonder how textures would even reflect light without a material to determine their ‘shiny-ness’. Textures don’t have any preset ‘shiny-ness’ values.
Hmm… possibility of custom materials coming out?
I have this problem in my game too, and is one of the reasons I haven’t switched over yet.