Specular scale bug with macOS Catalina

Hi,

For a while (since the rollout of Future is Bright Phase 3), turning the EnvironmentSpecularScale setting to anything more than 0, parts with certain materials (e.g. Brick, Fabric, Metal) have red, green, or sometimes white highlights. This bug only occurs when a game has ShadowMap enabled and my Graphics Mode set to Metal.


with ShadowMap


with Future

Here are my system specs:
Screen Shot 2020-08-19 at 20.32.15

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Hi @PenguinvilleRescue1,

Thanks for the images. Unfortunately I’m unable to reprouce the bug. Can you PM your latest log file after reproducing the bug? The log file location is mentioned here: Debugging | Documentation - Roblox Creator Hub

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I also have this issue with mojave and in catalina. I’m using a similar specced macbook pro.

i’m using a mid-2012 13" macbook pro
2.5 ghz Core i5
16 gb 1600 Mhz DDR3
Intel HD graphics 3000 1536 MB.

edit #3
i have specular issues like this, but i get green specular issues with FiB.

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If the OP hasn’t given you a log file, I can provide one if needed.

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Yes, please PM me a log file. Thanks!

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We’re able to reproduce this bug now with an Intel running Metal and non-zero EnvironmentSpecularScale. I’ll post an update here when we have a fix.

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