So, I saw people in my game saying the speed coil was not working, not giving them any speed, and it isn’t.
The speed coil doesn’t give speed.
Script: this isn’t mine.
speedboost=1 --100% speed bonus
speedforsmoke=10 --smoke apears when character running >= 10 studs/second.
function waitfor(a,b,c)
local c=c or 5*60
local d=tick()+c
while a:FindFirstChild(b)==nil and tick()<=d do
wait()
end
return a:FindFirstChild(b)
end
local tooltag=waitfor(script,"ToolTag",2)
if tooltag~=nil then
local tool=tooltag.Value
local h=sp:FindFirstChild("Humanoid")
if h~=nil then
h.WalkSpeed=16+16*speedboost
local t=sp:FindFirstChild("Torso")
if t~=nil then
smokepart=Instance.new("Part")
smokepart.FormFactor="Custom"
smokepart.Size=Vector3.new(0,0,0)
smokepart.TopSurface="Smooth"
smokepart.BottomSurface="Smooth"
smokepart.CanCollide=false
smokepart.Transparency=1
local weld=Instance.new("Weld")
weld.Name="SmokePartWeld"
weld.Part0=t
weld.Part1=smokepart
weld.C0=CFrame.new(0,-3.5,0)*CFrame.Angles(math.pi/4,0,0)
weld.Parent=smokepart
smokepart.Parent=sp
smoke=Instance.new("Smoke")
smoke.Enabled=t.Velocity.magnitude>speedforsmoke
smoke.RiseVelocity=2
smoke.Opacity=.25
smoke.Size=.5
smoke.Parent=smokepart
h.Running:connect(function(speed)
if smoke and smoke~=nil then
smoke.Enabled=speed>speedforsmoke
end
end)
end
end
while tool~=nil and tool.Parent==sp and h~=nil do
sp.ChildRemoved:wait()
end
local h=sp:FindFirstChild("Humanoid")
if h~=nil then
h.WalkSpeed=16
end
end
if smokepart~=nil then
smokepart:remove()
end```
Local script:
```sp=script.Parent
function waitfor(a,b)
while a:FindFirstChild(b)==nil do
a.ChildAdded:wait()
end
return a:FindFirstChild(b)
end
speedboostscript=waitfor(sp,"SpeedBoostScript")
function Equipped()
if sp.Parent:FindFirstChild("SpeedBoostScript")==nil then
local s=speedboostscript:clone()
local tooltag=Instance.new("ObjectValue")
tooltag.Name="ToolTag"
tooltag.Value=sp
tooltag.Parent=s
s.Parent=sp.Parent
s.Disabled=false
local sound=sp.Handle:FindFirstChild("CoilSound")
if sound~=nil then
sound:Play()
end
end
end
sp.Equipped:connect(Equipped)
I saw it was disabled, I enabled it, same problem.
Any ways to fix? Thanks.