Hi, I have a script for a speed coil but I do not want to smoke to be involved at all:
--Made by Stickmasterluke
sp = script.Parent
speedboost = 1 --100% speed bonus
speedforsmoke = 10 --smoke apears when character running >= 10 studs/second.
local tooltag = script:WaitForChild("ToolTag",2)
if tooltag~=nil then
local tool=tooltag.Value
local h=sp:FindFirstChild("Humanoid")
if h~=nil then
h.WalkSpeed=16+16*speedboost
local hrp = sp:FindFirstChild("HumanoidRootPart")
if hrp ~= nil then
smokepart=Instance.new("Part")
smokepart.FormFactor="Custom"
smokepart.Size=Vector3.new(0,0,0)
smokepart.TopSurface="Smooth"
smokepart.BottomSurface="Smooth"
smokepart.CanCollide=false
smokepart.Transparency=1
local weld=Instance.new("Weld")
weld.Name="SmokePartWeld"
weld.Part0 = hrp
weld.Part1=smokepart
weld.C0=CFrame.new(0,-3.5,0)*CFrame.Angles(math.pi/4,0,0)
weld.Parent=smokepart
smokepart.Parent=sp
smoke=Instance.new("Smoke")
smoke.Enabled = hrp.Velocity.magnitude>speedforsmoke
smoke.RiseVelocity=2
smoke.Opacity=.25
smoke.Size=.5
smoke.Parent=smokepart
h.Running:connect(function(speed)
if smoke and smoke~=nil then
smoke.Enabled=speed>speedforsmoke
end
end)
end
end
while tool~=nil and tool.Parent==sp and h~=nil do
sp.ChildRemoved:wait()
end
local h=sp:FindFirstChild("Humanoid")
if h~=nil then
h.WalkSpeed=16
end
end
if smokepart~=nil then
smokepart:Destroy()
end
script:Destroy()
Could that happen? Thanks ^^