I’ve decided to start a devlog based on a project that I am currently working on. Note that I have started on this project some weeks prior, but am only recording starting now.
What is this game about?
Spellbound! is primarily a survival based co-op game. However, unlike other survival games, it is not meant to be extremely realistic with hunger, stamina, or thirst bars. I have decided to take a different turn on the survival genre.
In the beginning (or the “lobby”) players can join each others “rooms”, with a max of 5 players per room. During this phase, players have the ability to choose different “classes” (ranging from c-s tiers). Each class has their own unique advantages of abilities.
The main objective upon joining the game is to protect your Life Crystal and survive as long as you can. Without your life crystal, you will no longer be able to respawn (kind of like the bed in “bedwars”)
Enemies, will try to “kill” your life crystal and end your time. Enemies primarily spawn at night, with some exceptions being made.
Players will be able to build defenses that can block or harm enemies in their way. A large variety of spawnable structures will keep the player curious.
Every 5 nights will have a new season (autumn, winter, etc.), and also a boss fight. The new season will indicate different enemies that spawn, new structures, and etc.
Originally, this game was meant to be a story game, but I have instead decided to create different modes for this: Survival, Battles, and Story. The mode that will be fully functional upon release is Survival.
Progress
Building System
Crafting/Equipping Weapons System
Magic Abilities System
(You gain more abilities as you progress through the round)
Aqua Mage
https://gyazo.com/f1334ec5d0fe901692e77b451eb5c8ab
https://gyazo.com/074786bf26f7cfac57eeb3044b903249
https://gyazo.com/b7b2d9de1b1f9775c63b04549152a412
Flame Mage
Future Plans / WIPs
- Structure generation (Chests, houses, shrines, villages, etc.)
- Different Classes (only flame/aqua mage rn)
- RNG “Rolling System” for gaining classes
- Better UI
Feedback
- 5
- 4
- 3 (state why)
- 2 (state why)
- 1 (state why)
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