In the game Spiderheck there is a web system which involves a lot of fun yet punishing physics that would be cool to copy in Roblox, but since Roblox is Roblox and there physic engine is trash this isn’t easily replicated.
Spiderheck Gameplay:
In the game Spiderheck there is a web system which involves a lot of fun yet punishing physics that would be cool to copy in Roblox, but since Roblox is Roblox and there physic engine is trash this isn’t easily replicated.
Spiderheck Gameplay:
It might not be super pretty, but I feel like something like this can be arranged with rope constraints and the winch property.
ah i think i’ve seen this similar thing smwhere else on forum tho
Roblox physic engine does develop better and guess the only limitation in our experiences on how to apply it tho.
Games like JJS or BHOP have done this type of smooth physics before and have seemed to not use constraints:
JJS:
BHOP: