so i have this spinning kill brick as a part of a minigame i have and when i dodge them, it will sometimes kill me even if i havent touched it.
local Killer = script.Parent
local function steppedOn(part)
local parent = part.Parent
if game.Players:GetPlayerFromCharacter(parent) then
parent.Humanoid.Health = 0
wait(2)
end
end
Killer.Touched:Connect(steppedOn)
while wait() do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0.0,0.1,0.0)
end