I have a question, It’s pretty simple
Why isn’t the player dragged with the part?
Keep in mind the part is being rotated with TweenService
I tried welding the player to the part but then they can’t move
I have a question, It’s pretty simple
Why isn’t the player dragged with the part?
Keep in mind the part is being rotated with TweenService
I tried welding the player to the part but then they can’t move
Try rotating it without TweenService
It’s been a while since I did this but I believe it is because you are tweening it. Add a HingeConstraint to the part and use the motor settings to spin it.
As @quakage mentioned, you can just do it with a physics constraint.
Otherwise CFraming (tweening) the Part will only make it move in tiny steps, so the player won’t follow it.
To make a Tweened Part move or rotate a player you need to tween an Anchored Part, but have an Unanchored CanCollide true platform welded to the tweened Part so the player reacts to the platform, not the tweened Part.
Thank you thank you, this works
Thanks this also works, its also easier
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