changing the CFrame of a part doesn’t apply any forces to anything by itself, you’ll have to also change AssemblyAngularVelocity to get the effect you want; this also applies to anything welded to it
okay, yea i understand that changing the CFrame doesnt do anything, since its just changing the way it looks and doesnt use physics.
How would I use the angular velocity? Like make it always the rotation speed?
And would i be able to do that with a group that rotates around the primary part?
honestly i don’t really know how to set angular velocity correctly for a case like this, i’d pretty much just mess around until it “feels right”
i’m pretty sure if you set it on the anchored part then it’ll work as expected