Spinning wheel at a consistent speed

I am currently trying to create a constraint suspension chassis; however I want to make the wheels spin at a consistent speed at all times, think how AngularVelocity affects parts.

I have tried using AngularVelocity/BodyAngularVelocity to achieve this, however that causes the car to get stuck in the air after the wheels lift off the ground.

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The current suspension setup includes a prismatic constraint, spring constraint and cylindrical constraint.

The only working way of powering the car I tried so far was giving the wheels torque; however I want the vehicle to be able to climb steep ramps, and to do that it requires high torque which makes the car slide out a lot at lower speeds.

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I used hinges for my chassis. You can adjust the acceleration on them. ActuatorType Motor works best for me, and you don’t need that much torque to climb steep hills unless you have a very heavy car with lots of grip. Also, I see your wheels going all wobbly, so I assume the way you have your prismatic constraints set up isn’t correct.