I am currently trying to create a constraint suspension chassis; however I want to make the wheels spin at a consistent speed at all times, think how AngularVelocity affects parts.
I have tried using AngularVelocity/BodyAngularVelocity to achieve this, however that causes the car to get stuck in the air after the wheels lift off the ground.
The current suspension setup includes a prismatic constraint, spring constraint and cylindrical constraint.
The only working way of powering the car I tried so far was giving the wheels torque; however I want the vehicle to be able to climb steep ramps, and to do that it requires high torque which makes the car slide out a lot at lower speeds.