Splitting textures in separate parts

So ill try to explain it as well as possible: I have an initial part which the player can cut in the proportions they want, one problem is that I want to keep textures consistent so for example:

I have already tried multiple ways of doing this, but none have worked so far. Any help will be appreciated.

Assuming you are using Textures, you can use OffsetStudsU and OffsetStudsV. It’ll take a bunch of tinkering but you’ll have to make sure you are adjusting the offset according to where the split is on each face.

1 Like

Already tried this multiple times but I can’t seem to get anywhere close to it.