Recently I have been trying to make a world map, on a 3D sphere, with meshes, split up into various countries which you will be able to play as. And I want to split those countries into provinces. The problem is my countries are basically just huge faces with a lot of vertices in them, and countries like Russia run into this problem where when I try to split them up using the knife tool it just goes crazy.
In the 2nd picture the vertices at the border of the split seem to literally just go down for some reason. I think it has to do something with how huge these faces are
Oh yeah also if you look at these huge countries from the side (without even splitting them up) they seem to glitch out and make these weird shapes.
I think it’s because Blender doesn’t know how to really handle these huge single face objects.