I’ve developed and released a simple “Would You Rather” game and targetted it towards a younger audience, and doing so on sponsored advertisements. The game manages to peak out at around 500 players on a good sponsor day, and typically has spikes throughout the sponsoring period where it can reach an upwards of 50-100 CCU.
However, this typically only lasts for around 20-30 minutes and the game drops down to around 1-5 CCU after 30 minutes which is really confusing. Does anybody have any tips or advice on how I can sponsor my game better - or what I can change in the game to make it more appealing?
The new sponsored system tends to do this, where you receive an upsurge in visitors and then a downsurge. I would recommend employing retention methods in your experience to make players play longer/play again in the future.
I implemented a rewards system which gives players benefits in-game the longer they play, the it ranges from 2-25 minutes. Is there anything else you recommend adding?
problem with roblox now a days is you kinda gotta get scummy to retain a playerbase. things like lootboxes and gamepasses and all that “help” more then any high quality scripting and building. sad truth but you gotta do what you gotta do