Sponsorships consuming entire daily budget immediately

As of right now, the past 3 - 4 advertisements that have been ran on my game have resulted in the game jumping to a large amount of players (1,000 - 10,000) & as such consuming the entire ad budget. I have personally tried to lower the CPP to 0.01 however it still consumes the entirety of the budget.

Expected behavior

The ad should be rationed out over the specified start and end date, there is no way around this as I can’t lower the cost per play anymore. This is not beneficial for the game in any way as a consistent stream of players is more valuable than a short burst.

A private message is associated with this bug report

13 Likes

also have been experiencing this issue, its kinda cool watching my game explode to the moon but it’s definitely not intended

if it helps at all it doesn’t seem to happen on console sponsors (only tested once recently though), but it does seem to happen every time on mobile sponsors

edit: attaching an image to show how drastic this can be

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Thanks for the report! We’ll take a look.

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With the removal of user ads approaching, do we have any update on whether or not this is intended behavior or not? I wouldn’t want to be left without a solid method of advertising future projects.

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Just had a 20$ sponsor get fully drained within an hour after setting the time to 1.5 days.

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200$ of ad credit consumed immediately today… Still a persistent issue and should not be intended???

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Dealt with this today as well. Started my sponsors last night, didn’t receive any impressions at all until this morning (8+ hours) where it spent the entire budget all at once.

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I thought I was the only one experiencing this! It felt so weird, I’ve lost around R$ 30.000 due to this.

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:grimacing:

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testing out sponsors on a side project with a small budget (~20k robux) to see if this behavior is still occurring and it definitely hasn’t been fixed

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Hoping for an update on this situation, 400$ worth of ad credit was just consumed within an hour with a 0.01 cpp

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200 ad credit insta-consumed ^^^ Please update :pray:

Is this still happening to you and did you ever find a fix? This has been happening to me and it is draining all my funds with no profits from my sponsorships

I fix this issue by targeting a more specific audience. Less audience means less players to show the game to at any point in time, and therefore slower spending of my ad credits.

Personally, when my sponsors spend too fast, I just target only desktop devices in the U.S. region and my ad credits last most of the day.


A fix Roblox could make for this though, is allowing us to use the 100th decimal point (0.001) for bidding (so you could bid something like 0.005 instead of 0.01). We could bid less, and our sponsors would obviously spend credits slower with another advantage of lower cost per plays.

Seems likely my audience is too large since my credits were being used up mostly by CPM and not CPP. Do you use lifetime or daily? How long is your sponsor period? I’ve been using daily and it seems like to me that it doesn’t mean a period of pacing but rather a period where the funds can be spent regardless.

Sometimes the sponsors blow my whole budget in an hour, and sometimes they sit there and barely run. We need a way for us to run them consistently throughout the day.

1 Like