Spooky backdoors?

This is first time I’m facing a potential issue like this, so I just want to know what’s going on.

I recently faced some interesting messages in my Discord Logs, which are basically a webhook that receives and posts reports from the game. The only thing players can report in the game right now is the custom music played on a radio item.

But some reports seemed like an attempt, or an actual functional backdoor.



The current script, which is responsible for the remote event looks like this:

script.Parent.Report.OnServerEvent:Connect(function(player,reason)
	if script.Parent.HumanoidRootPart.Custom.Playing then
		local s = string.split(script.Parent.HumanoidRootPart.Custom.SoundId,"//")[2]
		if not AlreadyReported[s] then
			AlreadyReported[s] = true
			table.insert(_G.Reports,"**"..player.Name.." ("..player.UserId..")** Reported **"..s.. plyedBy .."for **".. reason.."**".. "\nhttps://www.roblox.com/library/".. s)
		end
	end
end)
1 Like

Don’t worry it’s safe.
I also use analytics for error logging and I also get this, it’s when exploiters try to run local scripts,
You shouldn’t worry about it, in a way, it can help you find the exploits people use for your game and patch the exploits.
PS: Don’t use discord webhooks for error logging, use Game Analytics or anything else.

I just usually spend most of my time on discord so receiving notifications there is much easier, but thanks.