Spooky Scene I made rq

Your walking at 12 AM and see this, what do you do…? Run.

1 Like

I’m just gonna give you some honest feedback:

  • the lighting looks a bit weird, maybe change it up by using ColorCorrection in the lighting settings.
  • maybe create a few variants of the bone things that are sticking out and apply them around to make it look more natural
  • add some rocks and boulders to add some depth
  • either add a roof or change the skybox since it doesn’t fit in with the scary vibe
  • remove the chains since they’re barely visible

hope this helps improve your build and I’d love to see you continue and finish this ( if you decide to )

4 Likes

If I woke up and I was Here I’d run Before the Monster Finds me Common Horror Tactic. the Lightings Really good I love How The Paths the Darkness In the Background gives a Erie Feeling The staircase Are also Erie I Don’t Know what those Horn Like Things On The sides But In all it’s a Very Creepy Build.

The build was just a one off thing I was doing, I don’t plan to change it. The build is supposed to be like a path to reincarnation. It was going to be a project of mine where I scripted a custom death system similar to the one in Sea of Thieves and such but I ended up abandoning it.

Thanks for the feedback through!

2 Likes

This personally look dark, but rather awkward.
Most spooky stuffs don’t even require hell-ish structures anymore, because adding such stuff may look corny or awkward. But don’t get me wrong, this is a nice build. I do have suggestions though.

  • Fix the lighting, make it more horrific such as adding fog, achieve cold temperatures by color correction and etc.
  • Make things more natural, rather than making things look artificial and planted.
  • Add a new skybox, a new skybox suited for this theme might help your scene.
  • Avoid using generic concepts and use new concepts that will give a stun to players.
  • Create or find more models that will fit your style since every game and developer have a different style in order to establish your own style.
  • Remove unnecessary features such as chains, additional clutter etc. Replace these with natural things such as skulls, bones, weapons etc.

I see this and get very concerned from the mixed signals it’s giving me. Does it want to be lowpoly or blocky? Does it want to look like old roblox or new roblox. and other questions.
Also the scene itself looks extremely, flat.