The title is pretty self-explanatory, simply a surface light isn’t bright enough even with setting the brightness VERY high. I’m trying to light a scene so this is pretty important. Here’s an example of what I mean:
Roblox studio did stop responding for some reason so that’s why there’s this white blur. But do you notice any light? Probably not. I’m not sure if I’m being stupid but I hope I get it fixed ASAP.
Most likely you have the light facing the wrong way. Surface lights are directional, and will only shine from one side of a part.
Let me know if this is the problem, Best of luck ~StoneSymmetry
What lighting engine are you using, and what properties do you have assigned to the light(s) in question? The way each light appears will vary greatly between each engine (Voxel, Shadowmap, and Future)