SpotLight vs. PointLight, which should I use?

So I’ve messed around with both of them and cannot seem to find the one that works the best. The image attached is with using a SpotLight, and the issue I’m finding with this is the corners of the room are dark and I don’t want that. The building is a condo and I don’t want the lighting literally seeping through the ceiling and making the floor below it brighter (that was the problem I was having with PointLights). So, what can I do to fix this issue?

It might be helpful to note that the condo has ten floors with two different rooms on each floor. Players will be able to customize each area inside of their condo, so would it be best to make lighting assets for players to place in the corners of their rooms as well?

I’m also using Voxel Lighting.

Actually, I just fixed this myself. Future Lighting and using SpotLights seemed to work so much better. The only issue I’m having now is that the ceiling is dark, but everything else works as intended.

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I read your post earlier and saw that you used voxel lighting on purpose or would have suggested changing the lighting atleast to shadow map…

To light the ceiling use an invisible part with a surface light pointed to the ceiling with a wide angle and a short range… that should do the trick.

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