SpreadAngle Values Changes While Cutting and Pasting

When you insert a Particle Emitter into a Part and change the SpreadAngle Vector2 X to [Insert Value Here], Y in the Vector2 will also duplicate the X Value when you Cut and Paste the Particle Emitter anywhere. This happens every time I use Ctrl + X and Ctrl + V or Ctrl + Shift + V. This also happens when I go to test the place using the Play Test (F5).

SpreadAngles Visual Representation

Here is the Place you can use to quickly tinker with the bug.SpreadAngleBug.rbxl (38.2 KB)

I’ve just taken notice to this bug last night and I do not know how long this has been going on for. :frowning:
For my first authentic post, I hope this was helpful!

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It seems like this isn’t restricted to Studio’s copy/pasting, as cloning the ParticleEmitter with Lua will also cause the same bug. E.g.:

a = emitter; b = a:Clone(); b.Parent = a.Parent

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I just tried saving a model with a Particle in it and loading it again, and while the value is correct in the model XML, re-loading it gives the same buggy result.

Looks like this is a general bug in loading the SpreadAngle property from persistence.

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Sorry, my fault. Thanks for your information. It should work now.

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