When the player touches the part, they are then launched into the air, transformed into an object, and fired toward the player’s cursor or character’s direction.
All parts and effects used are placeholders
Any suggestions on how to improve the mechanics here?
This spring transformation mechanic looks great! It seems like it would be nice for transportation and getting around faster! Good job on this! How long did it take to make? What game will it be used in?
The only thing I’d suggest is a very short pause when the player clicks. So kind of like the action is deciding which way to fire the player.
It just seems a little too sharp of a movement between the springing up and the firing direction right now. A little whiplash causing if you know what I mean