SRBG 3.1 early january progress report

Ive gotten sick recently so i wasnt able to do nearly as much as i would have liked to, but then again i never reach that goal so uhhhh, maybe i should lower my expectations
Anyhow heres a little summery of what happened. all these changes are unpublished and are all for 3.1

  • you keep your horizontal velocity in the air now if youre moving fast enough
    most notable with rocket launcher cause it makes it so you can actually rocket jump

  • New cooldown ui and default stats hud
    theyre shown in the image attacked to the announcement, stats ui should actually be readable on mobile too

  • Zapinator is no longer delayed as hell

  • Four weapons have been finished so far, all of which being misc items. (I have several plans for each weapon category, the miscs are just my priority rn as they lead to the most interesting loadout variety imho)

  • Updated the shop model for samuel, and gave everyone new animations (I forgot to do cats though)
    Several shop lines for samuel have also been adjusted to better fit his character

  • Upcoming ghostwalker rework cause alot of you guys found it unfun to fight against

  • Small server blacklist, Specific items are now unavailable in servers below 5 players due to leading to unfun and unbalanced fights

  • New VIP server setting that scrambles all the item pools

  • Reverted snowy maps so we dont have a repeat of last year (Rivaling that one TDS halloween event)

  • And finally, SRBG now shows up on better discovery!
    Better discovery was maybe my best chance of getting off the ground back during 3.0L so if you wanna help me try and get the game off the ground consider writing a review
    better discovery - Roblox
    keep it honest though

Heres a collection of various things ive added for 3.1 so far:

Screenshot 2025-01-05 175656
image