About Me
Hi! I’m Sree, a 16-year-old developer with over 2.5 years of programming experience. I specialize in backend systems, but I also have strong experience with frontend development, allowing me to handle a wide range of tasks across a project. As for backend, I am familiar with using frameworks such as Knit for connection between the server and client along with modules such as ProfileService for reliable Data Store. (refer to showcase)
I’m fluent in English and currently open to commissions under 5 weeks. I focus on writing clean, modular code and can provide regular updates on my progress to ensure you’re always in the loop throughout development. I value clear communication, fast iteration, and delivering results that match your vision.
Why Work With Me?
When you choose to work with me, you’re partnering with a developer who is committed to delivering high-quality, reliable results. With over 2.5 years of experience, I bring a strong foundation in backend development and a versatile skill set that spans frontend work as well. I focus on clean, modular code that is both easy to maintain and flexible for future improvements.
I’m dedicated to clear and consistent communication, ensuring you’re always up-to-date on the progress of your project. I offer regular updates, so you know exactly where things stand and can provide feedback at any stage.
I take pride in meeting deadlines and delivering efficient, well-documented code that aligns with your vision. My goal is to create a smooth and seamless experience, whether it’s a small commission or a more extensive project.
Let’s bring your ideas to life with a developer you can trust!
Showcase
Here is some of my work
A personal remake of Booga Booga by Soybeen, featuring a fluid and responsive inventory system powered by the Knit framework and ProfileService for reliable data persistence. Additional features include a full crafting system and item consumption mechanics. Duration: 3 Days
A mining game inspired by OSU! and Fisch by the Fisching team. Developed over the course of one week, it features a data-saving inventory system with item equipping, a mining system with adjustable and progressively increasing difficulty, and a functional village where players can buy and sell items.
A survival-style game focused on delivering satisfying first-person gameplay. Features include a smooth and responsive item pickup system, an intuitive inventory (without data saving), and a functional crafting system designed for immersive player interaction.
A recreation of the camera lock-on and movement system from Elden Ring, built in just 2 hours during free time. It replicates the smooth target-locking and responsive third-person camera behavior found in the original game.
A commissioned project involving the creation of a fully customizable maze generator, built to respond dynamically to provided settings. The maze includes designated “open spaces” (marked in red) that represent key functional zones such as player spawn, monster spawn points, and more. Up to three monsters are spawned within the maze and utilize pathfinding to track the player in real-time, recalculating their path whenever the player moves to ensure pursuit accuracy. Duration: 5 days.
Code Organization & Modularity
I prioritize clean, modular code structures to ensure flexibility and maintainability. For systems like crafting or inventory, I typically use DataModules to store and manage customizable properties such as recipe costs, item dropability, and more. This approach makes it easy to tweak values without touching the core logic. Additionally, I’m happy to include clear, consistent comments throughout the code to match your preferred level of documentation.
Availability
I’m available for approximately 8 hours on weekends and around 1-3 hours on weekdays due to school commitments. My time zone is EST, and I pride myself on having quick response times, ensuring efficient communication throughout the project.
Payment
You can choose from the following payment options:
– Weekly
– Daily
– Per Task
For each option, a portion of the payment is required upfront:
- Per Task: 20% of the total payment is due upfront.
- Daily: The first day’s payment is required upfront.
- Weekly: The first week’s payment is required upfront.
In accordance with my guarantee, if I am unable to complete the task, the upfront payment will be refunded accordingly. Keep in mind that I only accept Robux payment and don’t accept USD.
Contact
You can contact me via my discord: sree3005