Stability with Boats

Hello.

My friend has been re-doing Quenty’s boat script found in the ROBLOX pirate template.

My question is:

What are the possible ways to make boats not fling out of control when humanoids walk over it and such?

At the moment, when driving a boat and having people walk over the boat; when they collide with the mast or something it stuffs up the boat completely.

Any ideas on what would be needed to fix this?

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You will likely want to change the numbers in CustomPhysicalProperties. Maybe double the density and see what happens. Eventually, you will find numbers that work well. I’ve made physically accurate barges to blow up with naval mines.

Yeah that will end up sinking the ship If I do that :frowning:

Try it with PGS solver disabled. In my game ships would fling away too, and I couldn’t find any better solution than disabling PGS.

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Are you using :SetNetworkOwner ?

Ships flings when running into parts the client has no network ownership, such as other player’s character. The work around for this is to disable collisions with other client charaters.

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Your too good mate :slight_smile:

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