My friend has been re-doing Quenty’s boat script found in the ROBLOX pirate template.
My question is:
What are the possible ways to make boats not fling out of control when humanoids walk over it and such?
At the moment, when driving a boat and having people walk over the boat; when they collide with the mast or something it stuffs up the boat completely.
You will likely want to change the numbers in CustomPhysicalProperties. Maybe double the density and see what happens. Eventually, you will find numbers that work well. I’ve made physically accurate barges to blow up with naval mines.