Stabilizing Character When in Physics State

I’ll keep this short and simple. You’re probably aware that when a character’s HumanoidState is set to Physics, the camera won’t always act the way it does when the character is in another state. In the example below, you can see my character plays an animation and has its state set to Physics; when the animation plays, my camera jumps up slightly before going back to where it was. This doesn’t happen when the state isn’t Physics.

robloxapp-20240407-1647096.wmv [crop output image]

I’ve been trying to find a method that stabilizes the camera so that the “jump” is as discreet as possible. I’ve tried things like using AlignPosition, but that doesn’t work for my use case and seems kind of hacky, so I would appreciate it if people could share whatever methods they use for stabilizing the camera!