Stacking a full face texture has a weird very thin layer on each faces

I am working on a block game and each block’s surface contains a texture. Therefore, there should be a total of 6 textures for each block.
However, when I connect the blocks, it has a weird outline that resembles a thin layer. I’ve checked all the images and they look perfectly normal, the block position has no decimals and is perfectly snapped to the grid.

This is the block children: (There’s only 6 textures)
explorer
It looks very normal and clear, so shouldn’t be a problem at all.

Now the main part, If I look above the blocks:
above
As you can see there’s a very thin outline coming from the outline of a block.

If I look sideways, it made it even more visible:
sideways

Is this a bug or just an issue in my image and the way how I texture the blocks? If it is an issue then I would appreciate any solution given.

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Maybe try Unioning the blocks?

Yes, that may work.
However, the idea of the game I’m making requires separated blocks.
Thanks!

Is there a chance you can send me the size of each block and texture for the dirt? I want to replicate it.

Sure!
The block’s size is 4,4,4
The block’s texture is:


Usually, it’s 512x512 since low resolution will be blurry in Roblox.

Screenshot_1
Everytime I try to upload it, it crashes. Any chance you can give me the ID?

Yes,

rbxassetid://9682893021

Screenshot_1
Could replicate it. I suggest trying to “surface cull” the parts where it shouldn’t show. The black lines only show if there’s a image clashing with another part.

Won’t be able to respond anymore. Its currently 1:22 am here. Goodnight/day.

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Oh, I see, I’ll definitely try that out.
Sorry for late response.
Goodnight and thanks!

1 Like