Staff Door not working

Hello! I am trying to make a door which a certain rank of a group can go through but when I did it the door doesn’t seem to work. Can I know what is the problem? Here are the picture and the video

Did you tag the items with “Staffdoor”? If not, just select the parts you want, scroll down in properties, and add a tag named “Staffdoor”.

Idk whether this is considered tagged but this is what I got for the walls I wanted to tag

A more recent code I made

Add a wait before you go through the doors, it could just not be loading in enough time.



-- Rest of your code
local doors = ...

for i, v in doors ...

It would help if you pasted the code too, instead of just taking a screenshot.

And instead of doing .Transparency = 1 and .CanCollide = false, can’t you just do :Destroy()?

Thank you! I forgot that there is :Destroy() too! :smiling_face_with_tear: It works now!

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Once the player joins, check them for their role. If the role is correct, send a ClientEvent through a RemoteEvent to them to make the door can collide off.

-- server

     local rank = player:GetRankInGroup(GroupID)
     if rank >= 5 then
-- client

     local door = workspace.Door
     door.CanCollide = false
     door.Transparency = 1

What you have is completely correct and should work. Please tell me if you have any problems.

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I have an improvement in your script.

Instead of using RemoteEvents, you can just do this purely client-sided.

Remove your server script and remote event, and paste this inside your client script:

local Players = game:GetService("Players")
local CollectionService = game:GetService("CollectionService")

local LocalPlayer = Players.LocalPlayer

if LocalPlayer:GetRankInGroup(6279576) >= 5 then
	for i, door in CollectionService:GetTagged("Staffdoor") do

No waits are needed, and also no problem.

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Thank you for the improvement! I will add it into the script! : D

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