Hello, im newbie in lua, and i have litlle problem
The script for buying the next stages works until I rebirth, after rebirth the loop the script stops working. I tried to act with events and various things that I can do at the moment. But I didn’t do anything
After restarting the test /game, it starts working again. Until another rebirth
Stage Script (Local Scirpt)
local Players = game:GetService("Players")
local RS = game:GetService("ReplicatedStorage")
local stagesFolder = game.Workspace:WaitForChild("Stages")
local loadEvent = RS:WaitForChild("Load")
local loadEvent2 = RS:WaitForChild("Load2")
local buyStageEvent = RS:WaitForChild("BuyStage")
local buStage = RS:WaitForChild("BuyStageEvent")
local rebStageEvent2 = RS:WaitForChild("RebirthStage2")
local function si()
local loaded = false
loadEvent2.OnClientEvent:Connect(function()
loaded = true
end)
repeat wait() until loaded
local plr = Players.LocalPlayer
local stageValue = plr:WaitForChild("Stages")
for i, stage in pairs(stagesFolder:GetChildren()) do
if tonumber(stage.Name) <= stageValue.Value then
stage:Destroy()
else
stage:WaitForChild("BuyPart"):WaitForChild("ProximityPrompt").Triggered:Connect(function()
local result = buyStageEvent:InvokeServer(stage)
if result == "Success" then
stage:Destroy()
else
warn("To low Spirits")
local gui = script.Parent.Parent.PlayerGui.stages
gui.Enabled = true
end
end)
end
end
end
loadEvent.OnClientEvent:Connect(si)
Stage Script 2 (Script)
local RS = game:GetService("ReplicatedStorage")
local buyStage = RS:WaitForChild("BuyStage")
local buyEvnet = RS:WaitForChild("BuyStageEvent")
local function buyBarrier(plr, stage)
if plr.leaderstats.Spirit.Value >= stage.Price.Value then
plr.leaderstats.Spirit.Value -= stage.Price.Value
plr.Stages.Value += 1
stage:Destroy()
return "Success"
else
return "Error"
end
end
buyStage.OnServerInvoke = buyBarrier
rebirth script (script)
local RS = game:GetService("ReplicatedStorage")
local RSStages = RS:WaitForChild("Stages")
local copyStages = RSStages:Clone()
local stages = workspace.Stages
local rebStageEvent = RS:WaitForChild("RebirthStage")
game.ReplicatedStorage.Rebirth.OnServerEvent:connect(function(player)
if player.leaderstats.Spirit.Value >= 5000 * player.leaderstats.Rebirth.Value then
stages:Destroy()
player.leaderstats.Energy.Value = 0
player.leaderstats.Spirit.Value = 0
player.Stages.Value = 0
player.leaderstats.Rebirth.Value += 1
game.ReplicatedStorage.Rebirth:FireClient(player)
player:LoadCharacter(player)
rebStageEvent:FireClient(player)
copyStages.Parent = workspace
end
end)
Anyone have any idea how to solve this?