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What do you want to achieve? Stamina not going down while not moving and while moving then standing and holding shift, it goes back again.
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What is the issue? Stamina goes down while not moving and holding LeftShift
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What solutions have you tried so far? i have looked for the solutions on the devForum but i did not find anything that helped.
Hi, im trying to fix my Stamina UI, the problem is that the stamina goes down while standing, i want it to not go down while moving AND go back up when you stop moving WHILE holding shift.
here is the code for the Stamina:
local camera = game.Workspace.CurrentCamera
local TweeningService = game:GetService("TweenService")
local UIS = game:GetService("UserInputService")
local StaminaDisplay = script.Parent:WaitForChild('Background'):WaitForChild("StaminaDisplay")
local player = game.Players.LocalPlayer
local walk = 10
local run = 15
local power = 4
local sprinting = false
repeat wait() until game.Players.LocalPlayer.Character
local character = player.Character
local hum = character:WaitForChild("Humanoid")
local FOVChanges = {
FieldOfView = 90
}
local TweenInformation = TweenInfo.new(
1,
Enum.EasingStyle.Quint,
Enum.EasingDirection.Out,
0,
false,
0
)
local tween = TweeningService:Create(camera, TweenInformation, FOVChanges)
local FOVChanges2 = {
FieldOfView = 70
}
local TweenInformation2 = TweenInfo.new(
1,
Enum.EasingStyle.Quint,
Enum.EasingDirection.Out,
0,
false,
0
)
local tween2 = TweeningService:Create(camera, TweenInformation2, FOVChanges2)
UIS.InputBegan:Connect(function(key, gameProcessed)
if key.KeyCode == Enum.KeyCode.LeftShift and gameProcessed == false then
character.Humanoid.WalkSpeed = run
sprinting = true
while power > 0 and sprinting do
power = power - .03
StaminaDisplay.Size = UDim2.new(power / 5.23, 0, 0, 15)
tween:Play()
wait()
if power <= 0 then
character.Humanoid.WalkSpeed = walk
end
end
sprinting = false
while power < 4 and not sprinting do
character.Humanoid.WalkSpeed = walk
power = power + .03
StaminaDisplay.Size = UDim2.new(power / 5.23, 0, 0, 15)
tween2:Play()
wait()
if power <= 0 then
character.Humanoid.WalkSpeed = walk
end
end
end
end)
UIS.InputEnded:Connect(function(key, gameProcessed)
if key.KeyCode == Enum.KeyCode.LeftShift and gameProcessed == false then
character.Humanoid.WalkSpeed = walk
sprinting = false
end
end)
I will appreciate any help.