As a Roblox developer, it is currently too hard to don’t get confused with the initial camera position when creating a new Baseplate, as the camera does not align with the SpawnLocation position.
That’s the initial camera position when creating a new Baseplate:
… and that’s the camera position when running the same baseplate (it’s pointing forward):
Currently, I always have to manually adjust the camera position to point straight ahead every time I create a new Baseplate.
And if I don’t pay attention to this detail, I usually create objects in the wrong positions by this initial camera view.
If Roblox is able to address this issue, it would improve my development experience because this will standardize the position and direction of the camera with the initial position of the SpawnLocation, thus avoiding further confusion.