𝗦𝗧𝗔𝗥𝗙𝗟𝗘𝗘𝗧 𝗗𝗘𝗩𝗘𝗟𝗢𝗣𝗠𝗘𝗡𝗧 𝗥𝗢𝗔𝗗𝗠𝗔𝗣
The process of development will begin to be structured in the later months of 2020, and will begin to take off and release during the start of 2021. Unannounced changes to time frames and release dates are to be expected, as well as taking into account bug testing and fixes. This post will provide reader(s) with an opportunity to learn what we have planned.
𝗜𝗠𝗣𝗢𝗥𝗧𝗔𝗡𝗧 ⟶ Nothing here is finalized, and subject to change.
𝗘𝗡𝗟𝗜𝗦𝗧 𝗧𝗢𝗗𝗔𝗬 : Starfleet Command.
𝗠𝗔𝗜𝗡 𝗙𝗘𝗔𝗧𝗨𝗥𝗘𝗦 ⟶
- Embark on Hostile Missions.
⟶ Users should expect to explore and defend themselves in hostile environments, from weather elements and AI creatures and fauna. Users should expect, depending on specialization (engineering, security, medical, science) to have different tasks at different facilities, depending on specialized field.
- Personal User Interface Menu.
⟶ Users should expect a personalized user menu they can access anytime that will allow them to view and interact with their inventory, view daily missions, view their credit count, view and interact with their equipped armor/clothing, perform item trades with other player(s), and craft items bought in a marketplace environment.
- Interactable Marketplaces.
⟶ Users should expect to interact with diverse marketplaces depending on planetary location and species. They should expect the ability to purchase a range of rotating stock, from crafting parts to weapons and armor. Users should also expect to be able to purchase different weapon skin crates depending on location and date.
- Customizable Weapons and Armor.
⟶ Users should expect to obtain weapons from Interactable Marketplaces and group-based events. Customization includes applying skins to weapons owned and equipping weapon attachments. Users should expect to be able to apply any armor they choose depending on what they own; armor choice would most likely be influenced by planetary weather condition or situation.
- Explore Space.
⟶ Users should expect to embark with a team on a Starfleet grade vessel, which would be navigated and operated by a 100% player based crew. Starships would have the ability to travel from Starfleet controlled planet to another, and have the ability to dock at star bases and shipyards. There, players would have the ability to beam to the planets surface or planetary operations center, and conduct missions and exploration.
Progression would be achievable through in-game experience system that would reflect time played. Player(s) would automatically receive credits based on time played, and are expected to have daily log in bonuses based on streaks, etc. Player(s) will also be given the option to purchase credits if they please. More information will be released in our Com. Server.
The intention is to create an interactable, enjoyable, immersible space experience in the Trek universe, allowing players to explore unknown regions, defend each-other and role-play to memorable Trek scenarios.
Best Regards,
Chief of Starfleet Operations, Dxsidi.