I’ve decided to start developing an FPS map in hopes of maybe one day turning it into a game. I finished a “out of bounds” building (grey building on the left.) I’ve also finished a building that would be used during gameplay.
The goal: A colorful, modern military shooter.
Does this look good so far? I’ve created all the assets/3D models myself and found some PBRs off the internet (then used Blender for texturing) and from the toolbox of a popular PBR kit. The tree is from a kit as well.
Screenshots of Map
6 Likes
salmon dosn’t really fit the scene, maybe sand-ish yellow?
also the building have too much doors frames, looks kinda out of place, since it is not realistic, i suggest changing that too.
I agree the Salmon seems a little out of place, however ideally every building (besides the ones in the scene like that grey one) will be colorful like it. I am hoping that all buildings being colorful would make the salmon match more. If not, I’ll end up trying a different color like the sand-ish yellow.
Thanks for the feedback.
1 Like
Looks really cool, love the style!

Some of the barrels are stacked really oddly/unrealistically. There are some overlapping issues (the top barrel sinking into the bottom barrels, and the crate seems to be inside the barrel). Other than that, well done 
Thanks, I’ve gone through and fixed it up some. I might even go back and make better looking props next.
Although I’ve started a new building and I’m not that all impressed with it and might start over on it.
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That new building looks pretty good. The windows on the bottom story seem too close to the ground, and the door appears too squat. Once you add a proper roof, it will look great.