Started on a shovvcase

If you go to it turn graphics to 10 and sound on.

If you got any feed back on it so far feel free to post it.

Cool! I think the bricks need work. They’re a bit dull.

I think you should start again. I will be constructive though. I feel as though what you have so far is very neat, and for what you’re trying to pull off, that is wrong. The metal bars between bricks were perfect, and the wall remained perfectly straight at 90 degrees. It’s all too perfect. In real life, them bars would be mangled, the bricks would be broken into parts with rubble on the ground and that door would probably have sustained some damage too.

I also felt as if the door could have used less parts, the detail was almost too fine in my opinion.

I agree with this. The metal must bend and break in order for the mortar to seperate - and the bricks themselves seem just a little bit flat in comparison the the amount of detail you are trying to show elsewhere. (Such as the curb.)

As for the car, it’s far too large for the scale of the build. In my opinion, the car should be roughly 0.5x smaller for accurate realism. Consider adding ground/uneven terrain on top of the baseplate to give the showcase some character.

[quote] I think you should start again. I will be constructive though. I feel as though what you have so far is very neat, and for what you’re trying to pull off, that is wrong. The metal bars between bricks were perfect, and the wall remained perfectly straight at 90 degrees. It’s all too perfect. In real life, them bars would be mangled, the bricks would be broken into parts with rubble on the ground and that door would probably have sustained some damage too.

I also felt as if the door could have used less parts, the detail was almost too fine in my opinion. [/quote]

Thank you i’ll do that vvith the bars and door. I already planned on doing that vvith the bricks.

I agree with this. The metal must bend and break in order for the mortar to seperate - and the bricks themselves seem just a little bit flat in comparison the the amount of detail you are trying to show elsewhere. (Such as the curb.)

As for the car, it’s far too large for the scale of the build. In my opinion, the car should be roughly 0.5x smaller for accurate realism. Consider adding ground/uneven terrain on top of the baseplate to give the showcase some character.[/quote]

I plan on adding ground. The building there novv is just a start.

I hate to be annoying, but it really irritates me that you use two ‘v’ characters instead of the ‘w’ character - can you please use the proper character instead?

I vvould if my keyboard vvas not broke. I already copy and paste: a, s, and e I don’t vvanna copy and paste a 4th.

I vvould if my keyboard vvas not broke. I already copy and paste: a, s, and e I don’t vvanna copy and paste a 4th.[/quote]

Ah, that makes sense. Hope you get a new keyboard soon :slight_smile:

If you really want to get into detail, the car should have also sustained some major damage.

I vvould if my keyboard vvas not broke. I already copy and paste: a, s, and e I don’t vvanna copy and paste a 4th.[/quote]

Maybe there is a way to set up keyboard shortcuts for those keys, instead of copying and pasting. A quick google search turned this up, but I’m not sure if it is helpful (windows - How can I remap a keyboard key? - Super User).

I vvould if my keyboard vvas not broke. I already copy and paste: a, s, and e I don’t vvanna copy and paste a 4th.[/quote]

Maybe there is a way to set up keyboard shortcuts for those keys, instead of copying and pasting. A quick google search turned this up, but I’m not sure if it is helpful (windows - How can I remap a keyboard key? - Super User).[/quote]

Thanks i’ll try that.