So, I made a finger-rig starter-character and a script where whatever your avatar is wearing coverts to the starter-character so people can play as their avatar and still have animatable fingers.
The issue is whenever I reset it, it goes back to the regular character
here is the script
plr.CharacterAdded:Connect(function(c)
local Appearance = game.Players:GetHumanoidDescriptionFromUserId(plr.UserId)
local e = game.Workspace.StarterCharacter:Clone()
e.Parent = workspace
e.HumanoidRootPart.Anchored = true
e.Humanoid:ApplyDescription(Appearance)
for i,v in pairs(plr.Character:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("Part") then
v.Color = e.Head.Color
end
end
for i,v in pairs(e:GetChildren()) do
if v:IsA("Accessory") or v:IsA("Hat") then
v.Parent = plr.Character
end
end
for i,v in pairs(e:GetChildren()) do
if v:IsA("Shirt") or v:IsA("Pants") then
v.Parent = plr.Character
end
end
end)
end)```